This is an elisp implementation of the classical minesweeper game. The target is localize all hidden mines (bombs) in a rectangular board without detonating them. You reveal the content of a cell with the command `mines-dig'. 1. Cells with a bomb contain the character 'x'; if you call `mines-dig' in these cells then you lost the game. 2. Cells without bomb at distance 1 from any cell with a mine contain a number: the number of bombs at distance 1 from this cell. If you reveal the content of this cell, then this number is shown. 3. Cells without a bomb at distance > 1 from any bomb contain '@'. If you reveal the content of this cell, then '@' is shown and all adjacent cells are recursively revealed. If you think that an uncovered cell has a mine, you might flag it with `mines-flag-cell'; if you call this command again in the same cell the cell is unflagged. This is useful to visualize your progress in the game. The game is completed once all mine-free cells are revealed, that is, when the only uncovered cells equals the number of hidden mines.