━━━━━━━━━━━━ SPINNER.EL ━━━━━━━━━━━━ Add spinners and progress-bars to the mode-line for ongoing operations. 1 Usage ═══════ First of all, don’t forget to add `(spinner "VERSION")' to your package’s dependencies. 1.1 Major-modes ─────────────── 1. Just call `(spinner-start)' and a spinner will be added to the mode-line. 2. Call `(spinner-stop)' on the same buffer when you want to remove it. The default spinner is a line drawing that rotates. You can pass an argument to `spinner-start' to specify which spinner you want. All possibilities are listed in the `spinner-types' variable, but here are a few examples for you to try: • `(spinner-start 'vertical-breathing 10)' • `(spinner-start 'minibox)' • `(spinner-start 'moon)' • `(spinner-start 'triangle)' You can also define your own as a vector of strings (see the examples in `spinner-types'). 1.2 Minor-modes ─────────────── Minor-modes can create a spinner with `spinner-create' and then add it to their mode-line lighter. They can then start the spinner by setting a variable and calling `spinner-start-timer'. Finally, they can stop the spinner (and the timer) by just setting the same variable to nil. Here’s an example for a minor-mode named `foo'. Assuming that `foo--lighter' is used as the mode-line lighter, the following code will add an *inactive* global spinner to the mode-line. ┌──── │ (defvar foo--spinner (spinner-create 'rotating-line)) │ (defconst foo--lighter │ '(" foo" (:eval (spinner-print foo--spinner)))) └──── 1. To activate the spinner, just call `(spinner-start foo--spinner)'. It will show up on the mode-line and start animating. 2. To get rid of it, call `(spinner-stop foo--spinner)'. It will then disappear again. Some minor-modes will need spinners to be buffer-local. To achieve that, just make the `foo--spinner' variable buffer-local and use the third argument of the `spinner-create' function. The snippet below is an example. ┌──── │ (defvar-local foo--spinner nil) │ (defconst foo--lighter │ '(" foo" (:eval (spinner-print foo--spinner)))) │ (defun foo--start-spinner () │ "Create and start a spinner on this buffer." │ (unless foo--spinner │ (setq foo--spinner (spinner-create 'moon t))) │ (spinner-start foo--spinner)) └──── 1. To activate the spinner, just call `(foo--start-spinner)'. 2. To get rid of it, call `(spinner-stop foo--spinner)'. This will use the `moon' spinner, but you can use any of the names defined in the `spinner-types' variable or even define your own. 2 Extra options ═══════════════ Both `spinner-start' and `spinner-create' take extra options to configure the spinner, these are: • `FPS': The number of frames to display per second. Defaults to `spinner-frames-per-second'. • `DELAY': After starting a spinner, it still won’t be displayed for this many seconds.