tap2sna.py

SYNOPSIS

tap2sna.py [options] INPUT snapshot.z80
tap2sna.py @FILE [args]

DESCRIPTION

tap2sna.py converts a TAP or TZX file (which may be inside a zip archive) into a Z80 snapshot. INPUT may be the full URL to a remote zip archive or TAP/TZX file, or the path to a local file. Arguments may be read from FILE instead of (or as well as) being given on the command line.

OPTIONS

-d, –output-dir DIR
Write the snapshot file in this directory.
-f, --force Overwrite an existing snapshot.
-p, –stack STACK
Set the stack pointer. This option is equivalent to --reg sp=STACK. STACK must be a decimal number, or a hexadecimal number prefixed by ‘0x’.
--ram OPERATION
 Perform a load, move or poke operation on the memory snapshot being built, or initialise the system variables. Do --ram help for more information, or see the sections on the LOAD, MOVE, POKE and SYSVARS operations below. This option may be used multiple times.
–reg name=value
Set the value of a register. Do --reg help for more information, or see the section on REGISTERS below. This option may be used multiple times.
-s, –start START
Set the start address to JP to. This option is equivalent to --reg pc=START. START must be a decimal number, or a hexadecimal number prefixed by ‘0x’.
–state name=value
Set a hardware state attribute. Do --state help for more information, or see the section on HARDWARE STATE below. This option may be used multiple times.
-u, –user-agent AGENT
Set the User-Agent header used in an HTTP(S) request.
-V, --version Show the SkoolKit version number and exit.

LOAD OPERATIONS

By default, tap2sna.py loads bytes from every data block on the tape, using the start address given in the corresponding header. For tapes that contain headerless data blocks, headers with incorrect start addresses, or irrelevant blocks, the --ram option can be used to load bytes from specific blocks at the appropriate addresses. The syntax is:


--ram load=[+]block[+],start[,length,step,offset,inc]

where the parameters have the following meanings:

block
The tape block number; the first block is 1, the next is 2, etc. Attach a ‘+’ prefix to load the first byte of the block (which is usually the flag byte), and a ‘+’ suffix to load the last byte (which is usually the parity byte).
start
The destination address at which to start loading.
length
The number of bytes to load (optional; defaults to the number of bytes remaining in the block).
step
This number is added to the destination address after each byte is loaded (optional; default=1).
offset
This number is added to the destination address before a byte is loaded, and subtracted after the byte is loaded (optional; default=0). It is analogous to the offset d in the LD (IX+d),L operation that is commonly used in load routines to copy the byte just loaded from tape (L) into memory.
inc
After step is added to the destination address, this number is added too if the result overflowed past 65535 (optional; default=0).

A single tape block can be loaded in two or more stages; for example:


--ram load=2,32768,2048 # Load the first 2K at 32768
--ram load=2,0xC000 # Load the remainder at 49152

MOVE OPERATIONS

The --ram option can be used to move a block of bytes from one location to another before saving the snapshot.


--ram move=src,N,dest

This moves a block of N bytes from src to dest. For example:


--ram move=32512,256,32768 # Move 32512-32767 to 32768-33023
--ram move=0x9c00,0x100,0x9d00 # Move 39936-40191 to 40192-40447

POKE OPERATIONS

The --ram option can be used to POKE values into the snapshot before saving it.


--ram poke=A[-B[-C]],[^+]V

This does POKE N,V for N in {A, A+C, A+2C..., B}, where:

A is the first address to POKE

B is the last address to POKE (optional; default is A)

C is the step (optional; default=1)

V is the value to POKE; prefix the value with ‘^’ to perform an XOR operation, or ‘+’ to perform an ADD operation

For example:


--ram poke=0x6000,0x10 # POKE 24576,16
--ram poke=30000-30002,^85 # Perform ‘XOR 85’ on addresses 30000-30002
--ram poke=40000-40004-2,1 # POKE 40000,1: POKE 40002,1: POKE 40004,1

SYSVARS OPERATION

The --ram option can be used to initialise the system variables at 23552-23754 (5C00-5CCA) with values suitable for a 48K ZX Spectrum.


--ram sysvars

REGISTERS

The --reg option sets the value of a register in the snapshot.


--reg name=value

For example:


--reg hl=32768
--reg b=0x1f

To set the value of an alternate (shadow) register, use the ‘^’ prefix:


--reg ^hl=10072

Recognised register names are:


^a, ^b, ^bc, ^c, ^d, ^de, ^e, ^f, ^h, ^hl, ^l,
a, b, bc, c, d, de, e, f, h, hl, l,
i, ix, iy, pc, r, sp

The default value for each register is 0, with the following exceptions:


i=63
iy=23610

HARDWARE STATE

The --state option sets a hardware state attribute.


--state name=value

Recognised attribute names and their default values are:

border
border colour (default=0)
iff
interrupt flip-flop: 0=disabled, 1=enabled (default=1)
im
interrupt mode (default=1)

READING ARGUMENTS FROM A FILE

For complex snapshots that require many --ram, --reg or --state options to build, it may be more convenient to store the arguments to tap2sna.py in a file. For example, if the file game.t2s has the following contents:


;
; tap2sna.py file for GAME
;
http://example.com/pub/games/GAME.zip
game.z80
–ram load=4,32768 # Load the fourth block at 32768
–ram move=40960,512,43520 # Move 40960-41471 to 43520-44031
–ram sysvars # Initialise the system variables
–state iff=0 # Disable interrupts
–stack 32768 # Stack at 32768
–start 34816 # Start at 34816

then:


tap2sna.py @game.t2s

will create game.z80 as if the arguments specified in game.t2s had been given on the command line.

TZX SUPPORT

Support for TZX files is limited to block types 0x10 (standard speed data), 0x11 (turbo speed data) and 0x14 (pure data).

EXAMPLES

  1. Extract the TAP or TZX file from a remote zip archive and convert it into a Z80 snapshot:


    tap2sna.py ftp://example.com/game.zip game.z80
  2. Extract the TAP or TZX file from a zip archive, and convert it into a Z80 snapshot with the program counter set to 32768:


    tap2sna.py --reg pc=32768 game.zip game.z80
  3. Convert a TZX file into a Z80 snapshot by loading the third block on the tape at 25000:


    tap2sna.py --ram load=3,25000 game.tzx game.z80
  4. Convert a TZX file into a Z80 snapshot using options read from the file game.t2s:


    tap2sna.py @game.t2s game.tzx game.z80