-
Setup
{% if not run.continuous %}
-
Players Prepare
{% endif %}
-
Play
{% if not run.continuous %}
-
Player Reports
{% endif %}
-
End Game
{% comment %}
game state conditionals:
{% if run.status == run.STATUS.SETUP %}
Configure
{% elif run.status == run.STATUS.PREPARE %}
Players Prepare
{% elif run.status == run.STATUS.PLAY and not run.ended %}
The Game is in Play
{% elif run.status == run.STATUS.DEBRIEF %}
Player Reports
{% elif run.ended %}
The Game is Finished
{% else %}
Run Status is not set
{% endif %}
copy that we may need:
{% if run.status == run.STATUS.SETUP %}
In configuration mode, players may join, and the instructor may make
players active or inactive. Players may not play until the instructor
selects Start Game.
{% elif run.status == run.STATUS.PREPARE %}
TODO: Prepare state copy.
{% elif run.status == run.STATUS.PLAY and not run.ended %}
Players are currently playing the game. To complete this game and prevent
further player progress, select End Game.
{% elif run.status == run.STATUS.DEBRIEF %}
TODO: Debrief copy
{% elif run.status == run.STATUS.COMPLETE %}
The Game has concluded, so players can no longer continue.
{% else %}
{% endif %}
{% endcomment %}