1. Setup
  2. {% if not run.continuous %}
  3. Players Prepare
  4. {% endif %}
  5. Play
  6. {% if not run.continuous %}
  7. Player Reports
  8. {% endif %}
  9. End Game
{% comment %} game state conditionals: {% if run.status == run.STATUS.SETUP %} Configure {% elif run.status == run.STATUS.PREPARE %} Players Prepare {% elif run.status == run.STATUS.PLAY and not run.ended %} The Game is in Play {% elif run.status == run.STATUS.DEBRIEF %} Player Reports {% elif run.ended %} The Game is Finished {% else %} Run Status is not set {% endif %} copy that we may need: {% if run.status == run.STATUS.SETUP %} In configuration mode, players may join, and the instructor may make players active or inactive. Players may not play until the instructor selects Start Game. {% elif run.status == run.STATUS.PREPARE %} TODO: Prepare state copy. {% elif run.status == run.STATUS.PLAY and not run.ended %} Players are currently playing the game. To complete this game and prevent further player progress, select End Game. {% elif run.status == run.STATUS.DEBRIEF %} TODO: Debrief copy {% elif run.status == run.STATUS.COMPLETE %} The Game has concluded, so players can no longer continue. {% else %} {% endif %} {% endcomment %}